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We have built our mobile app using Adobe's AIR platform, not Apple's XCode. Everything has been going along just fine, we were able to create all the required certificates and provisioning profiles for development and test the app on actual iPhones (3GS and 4), and go through the entire iTunes Connect process of entering the meta data, but now, when we are trying to upload the binary through the Application Loader, we keep getting this error when we try uploading:
"Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate."
Would appreciate insight into how to resolve this...
Many thanks,
Birgitte
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Hi guys ok so what finally worked was this: we had to generate everything from scratch, INCLUDING the signing certificate. Then we applied only the Bundle ID suffix to the settings in Flash CS5.5, NOT the long version of the BundleID which is typically [10-character string].com.[companyname].[appname].
That worked.
Thanks for all your help!
Birgitte
Did you keep the com.company part? It's normal to not use the numbers at the start, but I'm surprised if you got away without using the com.company bit.
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