Unable to go Fullscreen on iOS Problem - Air 3.1
I am trying to run an app in Fullscreen mode on IOS. (latest iPod touch) The app is running in GPU mode and is set to be portrait. For some reason though I alway see the iOS UI status bar. The app is being compiled with AIR 3.1 sdk, Is there anything I need to specifiy in the application descriptor other than the obvious? I am including the iPhone and initialWindow markup for reference.
<iPhone>
<InfoAdditions><![CDATA[
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleBlackOpaque</string>
<key>UIRequiresPersistentWiFi</key>
<string>NO</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<!-- iPhone support -->
<string>1</string>
<!-- iPad support -->
<!--<string>2</string>-->
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
<initialWindow>
<title>flashpunk-ios</title>
<content>flashpunkios.swf</content>
<visible>true</visible>
<renderMode>gpu</renderMode>
<fullScreen>true</fullScreen>
<autoOrients>true</autoOrients>
<aspectRatio>portrait</aspectRatio>
</initialWindow>