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June 8, 2011
Question

Uncompiled ActionScript on iOS devices

  • June 8, 2011
  • 11 replies
  • 4615 views

Loading external swf files with "Uncompiled ActionScript" is not supported on iOS devices.

When running the app on iOS in debug mode, an alert window will pop up in case an invalid swf is loaded.

The swf files may not contain any actionscript code, library elements with linkage identifier or MovieClips on stage with instance names.

Is there any chance to check on a windows PC, if an already existing swf contains "Uncompiled ActionScript", without tediously checking the .fla file in Flash prof.?

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11 replies

relaxatraja
Inspiring
June 9, 2011

External swf with script, having linkage identifier will not support but instance names will support. If you want to know whether the flas contains script Just use Ctrl+shift+Enter to know whether has any code to debug. This is what I understand from your question, am I wrong?

June 14, 2011

For me using instance names on stage resulted in an "Uncompiled ActionScript" error on iOS, have to recheck that.

You got my question right, I just want to make sure the swf will be running without testing on iOS.

Using the the debugger is a good idea.

Would it be possible to use a Loader object and check for "Uncompiled ActionScript" at runtime?

relaxatraja
Inspiring
June 14, 2011

Can I look at your code?