understanding whats happening when slow on first run [iOS - gpu mode]
Hello,
I am trying to understand what is happening when my app first runs on iOS, its a little choppy... but will smooth out nice after a minute or so. It will then stay smooth.
On android, I add all my objects to stage behind a black rectangle sprite for 6 seconds while the game states "loading".
This is enough time to smooth out any first time stutters as it ups to the gpu I assume.
I do this on iOS too.
The behavior is not really the same though.
On android it takes a moment, and its over with (i hide it behind a sprite).
On iOS its almost like a prolonged slightly inconsistant framerate for a minute untill the game gradually smooths out and runs well from then on.
Any insight would be much appriciated.
Thanks,
running in GPU mode
mostly bitmaps
nothing cacheAsBitmap
testing on iPod4
30 FPS - ENTER_FRAME event for the main loop.
...its not anything new to Air3, i had noticed it in earlier builds. I would like to know the proper way to "pre cache" on iOS or smoothout the gameplay before letting the user play.