Universal iOS game with only one Stage setting?
Hi guys
I'm currently working on a universal ios game for iphone and ipad.
I have one set of graphics set at 1024x768 and another set of graphics at 960x640. I use device capabilities to detect what kind of device I am on and then dynamically load the appropriate graphics at runtime.
My problem is that the stage is always set at 1024x768 so the application will automatically downscale the entire stage when it is running on the iphone. This means that it will scale down the appropriated sized 960x640 graphics and leave the extra blank space.
I've tried turning on no_scale and align left and all the different stage.scale settings with no luck.
I really wish I could just decide how big the stage is at runtime in a single file. Is this possible? I don't understand how someone would create a universal ios game with this setup. Am I missing something?
I've heard some people mention adding extra content that extends past the edges for one device and would be viewable on the other. This approach wouldn't work for me, however, because most of my ui elements are arranged at the edge of the screen.
Any help would be much appreciated.
