Question
Using AIR 17 SDK to build apk package cannot work on some 32 bit Android device
After we updated our AIR SDK to AIR 17, when we build Android package and release it, some users who use 32 bit Android device can not play the game.
If we use AIR 16 to build the package, these users can play.
Our game has used the Stage3D API and Starling SDK.
How can I fix this issue? Is there anybody encounter this issue? Thank you.
