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June 3, 2013
Question

Using Google Play Game Services with an Adobe AIR Android app.

  • June 3, 2013
  • 0 replies
  • 739 views

Hey guys,

So with the recent announcement of Google Play services, it was pretty exciting to see if we could integrate it into Adobe AIR. So far, everything seems to be going OK, until I got to the point where I needed to provide the fingerprint to my signing certificate.

The example certificate fingerprint is:

21:45:BD:F6:98:B8:71:50:39:BD:0E:83:F2:06:9B:ED:43:5A:C2:1C

Mine is in the format of:

XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX

It is substantially shorter, which is probably reconciled by the differences in the certificate generation procedure of the adt tool vs. the native Android tool (which I'm assuming uses the keytool utility from Java).

I don't want to go through the trouble of creating an Android certificate using their native procedure unless I know for sure that it can be used to sign an Adobe AIR app (assuming that the current certificate we have can't somehow be made to work). Anyone know if this is possible, or otherwise any workarounds for this issue?

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