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Known Participant
October 25, 2011
Question

Very strange behaviour with text including some no standard characters

  • October 25, 2011
  • 1 reply
  • 478 views

I have very very strange behaviour in flash cs 5.5 air2.7 (iOS compile)

If I make an empty project containing only this code below

var sentences1:Array = [
{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fijn"},
{contact: 1,geluid: "woord2.mp3", zin: "un grand-père", vertaal1: "een grootvader", vertaal2: "een grootmoeder", vertaal3: "een grote man"},
{contact: 1,geluid: "woord3.mp3", zin: "une grand-mère", vertaal1: "een grootmoeder", vertaal2: "een grootvader", vertaal3: "een grote vrouw"},
{contact: 1,geluid: "woord4.mp3", zin: "les grands-parents", vertaal1: "de grootouders", vertaal2: "de ouders", vertaal3: "de familie"},
]

trace (sentences1[1].zin);

then this executes completely OK and the trace option gives me the word "un grand-père"

However, if I take the block defining the array

//var sentences1:Array = [
//{contact: 1,geluid: "woord1.mp3", zin: "une fin", vertaal1: "een einde", vertaal2: "een begin", vertaal3: "het is fijn"},
//{contact: 1,geluid: "woord2.mp3", zin: "un grand-père", vertaal1: "een grootvader", vertaal2: "een grootmoeder", vertaal3: "een grote man"},
//{contact: 1,geluid: "woord3.mp3", zin: "une grand-mère", vertaal1: "een grootmoeder", vertaal2: "een grootvader", vertaal3: "een grote vrouw"},
//{contact: 1,geluid: "woord4.mp3", zin: "les grands-parents", vertaal1: "de grootouders", vertaal2: "de ouders", vertaal3: "de familie"},
//]

and put it in file "words.as"

and then execute the code

include "words.as"

trace (sentences1[1].zin);

Then the code nicely finds the array (which is logic), BUT............... it does not display the string ok, it shows instead "un grand-p�re" with the è replaced with a �

So my obvious question is .... does anyone know why flash does this ? I thought INCLUDING was the same as typing the code at that place in the main flash files actionscript section ?

Hopefully somebody knows why this happens. (and how to solve it if possible)

Kind regards,

Bart Libert

This topic has been closed for replies.

1 reply

October 28, 2011

Including files is pretty uncommon these days as code is more class based.

Perhaps just keep it in the flash file?

Known Participant
October 28, 2011

Well its not a question of being common or uncommon actually.

For me its more about readability and even if its common or uncommon, I don't think there should be ANY difference if I put these lines IN the .fla or include them. Include should just put the lines at that location before compilation, so I don't see any reason why that fails.

Currently I do put the code inside the .fla, but the project is normally about 20 actionscript files of each around 2000 tot 3000 lines of code. Thats 40000 to 60000 lines of code. Try to work with that in flash and you'll see everything slow down in the editor. Code formatting is even more likely to crash then to work.

So its not really a matter of bein common or not. It just doesn't work and in my opinion it should work.

I even wonder if classes would be different here, because in the end they are ALSO separate files next to the .fla.