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April 20, 2016
Question

VideoTexture on iOS - NetStream.Play.Failed

  • April 20, 2016
  • 0 replies
  • 454 views

I'm trying to get a video to play in an Away3d texture on iOS. It's fine on Android and Windows.

The video will play in Starling on IOS so I know it's not the video.

Here is how I add the video

        sphereGeometry = new SphereGeometry(5000, 64, 48); 
        panoTextureMaterial
= new TextureMaterial(panoTexture2DBase, false, false, false); 
        panoVideoMesh
= new Mesh(sphereGeometry, panoTextureMaterial); panoVideoMesh.scaleX *= -1; 
        panoVideoMesh
.rotate(Vector3D.Y_AXIS,-90); 
        scene
.addChild(panoVideoMesh);
        panoTexture2DBase
.player.play();
        view
.render();

On iOS I get this from the netstats when I try and load it as a video texture.

NetStream.Play.Start 
NetStream.Play.Failed
NetStream.Play.Stop

I'm using the Away3d NativeVideoTexture class

        texture = context.createVideoTexture(); 
texture
.attachNetStream(_player.ns);

I think it might be do with MP4 encoding, and I've had a good look around and can't find anything that works,

currently I'm trying this in FFMEG

-vcodec libx264 -profile:v main -level 3.1 -crf 23 -s 1024:768 -movflags +faststart  

But what I set doesn't seem to make a lot of difference.

Any idea why my video is failing to load as a VideoTexture on iOS?

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