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Inspiring
January 18, 2018
Answered

What am I missing in publishing for AIR?

  • January 18, 2018
  • 1 reply
  • 2048 views

I have developed, published, and sold many thousands of Flash files that have been enthusiastically received and highly praised. In trying to make the switch to AIR, I publish as before - but that results in a group of files. Even after a great deal of research, I have not discovered how I distribute this group of files so that my customers can use them on any platform - much less on all platforms as claimed.

No doubt, I am missing something that allows this group to be converted to a single file for distribution.

Would someone please help me with some plain English that might result in an AIR epiphany?

This topic has been closed for replies.
Correct answer yachts9999

Thanks, yachts9999. I understand that, but my problem is how to put this material in the hands of my customers. I can easily make that entire bundle f files available to them, but then I have to give instructions on how to open the app. I am accustomed to providing them with one file to click on to open the app.

Thanks again!


OK maybe I'm missing something here but I just distribute the one .air file via email to my users who just double click the file to launch the app.

If the Adobe AIR Runtime is not installed on their system (required to run .air desktop apps), they will get a notification to download the runtime first.

1 reply

xs2bas2
Participant
January 18, 2018

What platform are you trying to publish for? iOS/Android/desktop?

What files are in that group of files? While building for iOS/Android some files and folders are written, but in the end there must be an .ipa- or .apk-file.

When developing for mobile devices you need certificates te publish.

Perhaps you should have a look here: https://gamua.com/starling/  ... that's what you need for serious mobile development in AIR and gives you a start with some example projects.

BuzzyTooAuthor
Inspiring
January 18, 2018

Thanks for the reply! Right now I am working toward Windows and Mac (desktop). Eventually, I will get to mobile apps as well. I am using Flash Animate CC and publish for all three options (installer, AIR, and embed). I would prefer not to use the embed option because of the size of the download.

Of course, I can open the swf file with Flash Player, but that is what I am trying to move away from.

Here are the files in the Installer and AIR publishing options:

Files in the installer publish:

Application file

SWF file

XML Document

Files in the .air publish:

Installer package file

SWF file

XML file

I am using a Thawte signature, and that part seems to work OK.

Thanks again

AG

Inspiring
January 19, 2018

If you are developing for AIR for Desktop, when publishing from Animiate you will end up with a single installer file (.air). The .swf and .xml files will be compiled into the .air file as will any other files you wish to be added such as launch images.

You can include files in the Deployment tab of the AIR for Desktop settigns panel.