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Participant
April 19, 2013
Question

Why Adobe dont want support for ArmV6 if there are many devices with these?

  • April 19, 2013
  • 1 reply
  • 1992 views

Many people use Android devices with ARMv6 like: Galaxy ace, Motorola Defy, Galaxy y, LG Optimus One, etc, ect. I think that therea are more with ARMv6 that ARMv7 check: http://forum.xda-developers.com/showthread.php?t=1596800

This link you can see the top 10 of the most common devices Android and the 3th is galaxy ace one devices with ARMv6.

http://readwrite.com/2013/02/07/8-of-the-10-top-android-devices-in-use%20-belong-to-samsung

My Adobe friends. This is true. The big problem that have Adobe Air as framework for develop mobile Aplications is that, if you realy want that Adobe Air be truly one standard for the community, you need cover all devices, no some, otherwise Adobe Air will continue every day more in oblivion.

If we as developer choosing Adobe AIR as platform to build mobile apps even as simple as "Hello World" or bank aplications, school aplications, enterprices aplications, there are a huge percentage of Android user cant run it. Which means our apps is going to losing millions or billions of potential customer because of chosing Adobe AIR.

Another thing. Unity, Sencha, Titanium, etc, etc, etc have support to ARMv6 why Adobe don't want support these devices? - This causes only one result: the people will have to resign from adobe AIR mobile technology.

I hope that Adobe understand and bring AIR support on all those lower performance device (ARMv6) especially those new ARMv6 device.

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1 reply

grosssmutttr
Known Participant
July 31, 2013

Good issue!

zeh
Inspiring
July 31, 2013

To play devil's advocate:

* The 3rd most popular phone you mention (Galaxy Ace) was released in Feb 2011. I'd say it's falling out of that chart fast.

* Motorola Defy was released October 2010. Galaxy Y, October 2011. LG Optimus one, October 2010. If the flagship phones for the architecture are 2+ years old, it doesn't speak much for its market penetration.

* Unity doesn't support ARMv6. As far back as 2011 they announced they'd focus on v7, and whatever support v6 might have is very limited. (Source)

While I'm sure there's a place in the current market for armv6, it's something that's already legacy and it's going away fast. Not sure it makes sense to spend resources on that. "You need cover all devices" stops making sense when the effort necessary exceeds the returns. I don't see any "new" ARMv6 devices coming out either.

ARMv6 is dying or dead, depending on how you look at it. It'd make much more sense to support a platform that has new high-end devices coming out (x86).

If you as a developer absolutely need to support those old, low-end devices, using a simple framework like PhoneGap is a better solution.

Jaroslav Pavlicek
Participant
November 30, 2013

My experience in Nov 30 2013 in Czech Republic (middle of Europe) - our biggest mobile operator O2 still distributes ARMv6 based phones to customers with 2 years contract renewal. These phones are very cheap and very popular.

I'm interested in this community of potencial users, so I'm intensively searching for development platform.