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Known Participant
February 21, 2015
Question

Why do OSX Air apps weight more than 60MB now?

  • February 21, 2015
  • 2 replies
  • 1052 views

I haven't done anything with Air in a while. Compiled an old project to an OSX app that used to be 10MB, now it weights more than 60MB.

What's up with that?

This topic has been closed for replies.

2 replies

MonicaMPAuthor
Known Participant
February 28, 2015

It would be great if someone at Adobe could chime in.

60MB is a lot.

Inspiring
March 2, 2015

I'll see if I can get around to compiling the "app" and let you know my file size. I can only do it on a mac and I normally work on PC so I'll need to transfer it over maybe at the end of my work day.

MonicaMPAuthor
Known Participant
March 2, 2015

Thanks

Does compiling an exe weight less?

Inspiring
February 25, 2015

Are you packaging unnecessary assets or something?

I've got an AIR app for OSX with about 30,000 lines of code with graphical assets galore and I'm sitting at a nice 4MBs.

MonicaMPAuthor
Known Participant
February 25, 2015

No, there are no assets. Just 1 .as file and a 128 x 128 icon. It's a very simple project which is why I'm quite surprised.

Just in case it wasn't clear on my OP, I'm compiling to an .app file with the runtime embedded, not an Air package.

I've checked inside the app file with show package contents and all those MBs come from the runtime. Surprisingly before it was only 10 MB...

Inspiring
February 25, 2015

Hmm well it seems you lead me to learn a few things today.

For OSX I had been compiling a ".dmg" not  "app"... something I misinterpreted as compiling with the runtime... Apparently both the "dmg" and "air" file, will both go download AIR before it runs... which was allowing my small file size.

Either way it's odd that it would be 50MBs... as AIR for iOS and Android with captive runtime adds about 10-15 MBs.... Based on your screenshot it seems it's including both AIR and the Flash player.

Maybe the "dmg" is an option for you?