Why Does Setting the Stage Size Matter For Mobile For Full Screen Games?
Hey all,
I've created a flash game that i'm using adobe air to publish it for mobile devices. At first I did a lot of research and decided the best stage size would be 960x640 for my game.
My game has been completed and I'm testing it on many devices. I have it set to go full screen on the device and it runs very slow. What's i'm noticing is because it's full screen, it really didn't matter the stage size. On my Note 4, the game stretches to 2560 x 1440 (the devices resolution) and because of the massive number of pixels it needs to render each frame, the game runs slow.
I'm not using any filters, vectors (all text in game is bitmaps), alphas, etc. The game is entirely bitmaps. I'm assuming the game runs slow just due to the screen size.
I read people saying "make your game X resolution cause it's best for ipads, or make it X resolution cause it's best for retna displays, etc. Maybe i'm missing something, but if it's stretched to the devices resolution anyways (my 960x640 game becomes 2560x1440) then did it really matter than much what stage size I started with?
If anyone could help me out that would be very appreciated. Thanks a bunch!
Ryan
