Why is the startDrag() lag so choppy?
I have tried increasing the frame rate, it doesn't help.
I am compiling using AIR for iOS and running on a first generation iPad.
I have simple movie clips that get dragged around the screen. No memory hogs, it's just a little kid's game. And yet startDrag() and startTouchDrag() are really choppy. It's like dragging on one of those old 1 frame per second machines. My finger will land and .75-1 second later the Sprite will catch up. 1 second is a long, long time in a user interface. Other similar apps (not written in Actionscript) have smooth, silky drag functions. Even my 3 year old daughter notices how bad the lag is.
Is this just an AIR compiler problem, or am I doing something wrong?
