Why is VideoTexture displaying my camera and flv streams as partially transparent?
When using VideoTexture my camera and flv streams are being rendered as partially transparent. This issue is intermittent. When using a Logitech c920 camera the VideoTexture seems to be rendering all pixels as expected. But with an Axis P12 camera, the pixels are always transparent (on Windows 8). When using .flv stream from RTMP server, the decoded pixels are sometimes rendered as transparent, and other times fully opaque. This behavior is also interesting when taking iOS 8 and iPhone 6 into account. So I play a flv stream on Windows and it is partially transparent. But then deploying the same code to iPhone 6, the flv stream renders fully opaque as expected.
Is the VideoTexture engineering team already aware of this?
