Skip to main content
Participating Frequently
February 13, 2019
Question

(windows) compile issue with Air32 & iOS12

  • February 13, 2019
  • 7 replies
  • 2960 views

Hello, I couldn't compile my game with the latest Air32 after setting iOS 12.1 SDK.

I checked the instruction from the air32 release note to update the linker, but as the development flow is set on Windows, there's no way for us to update the ld64.exe.

Will it be possible that ld64.exe get updated for iOS12? Thanks.

This topic has been closed for replies.

7 replies

Known Participant
April 11, 2019

I have compile issue also using Animate 2018. The ANE developer replied to me it's not an issue on their side. Please look into this issue in AIR, Abode. Thanks.

Inspiring
April 11, 2019

  wrote

I have compile issue also using Animate 2018. The ANE developer replied to me it's not an issue on their side. Please look into this issue in AIR, Abode. Thanks.

what AIR SDK version are you using?

Known Participant
April 11, 2019

AIR32

Participating Frequently
February 20, 2019

I have problem to compile after I set Apple iOS SDK in my project. (as there's no way to update ld64.exe manually)

Amrita Gangwani
Adobe Employee
Adobe Employee
February 20, 2019

Hi,

Thanks for reporting the issue. We are looking into it.

Inspiring
February 20, 2019

Thx. Looking forward to it.

natural_criticB837
Legend
February 20, 2019

Just for the record:

We are not seeing a compiler error when compiling with 32.0.0.103 for iOS on Windows 10, so I assume this is related to specific ANEs or other circumstances. We can build and test on devices without problems.

Hope it helps.

Inspiring
February 19, 2019

The problem seems widespread so I added a bug :

Tracker

You might vote if you don"t want to buy a Mac before the Apple deadline ;-)

Participant
February 17, 2019

When using AIR SDK 32.0.0.103

I can compile with FB 4.7 on Windows 7 but

I'm getting app store response:

Invalid architectures - This app has invalid architecture, and may have been built with invalid build settings or incompatible tools. Try rebuilding the app with the latest Xcode version. If you are using third party development tools, contact the provider.

Rohit Guglani
Adobe Employee
Adobe Employee
February 13, 2019

You can pick the latest beta 32.0.0.103 from labs.adobe.com. It has fix for the ld64 compile issue and upgrade to iOS 12.1.

Regards,

Rohit

Participating Frequently
February 13, 2019

I have updated to the latest beta 32.0.0.103. but I'm still get the error:

ld: cannot link directly with G:\\iphoneOS12.1.sdk/usr/lib/libSystem.B.tbd. Link against the umbrella framework 'System.framework' instead. for architecture armv7

Inspiring
February 15, 2019

Link problem too on windows.

Lars Laborious
Legend
February 13, 2019

Today's Air 32 beta release is built with iOS 12.1 SDK. You might have better luck with that.