Workers break on iOS Standard and Production Builds
All is well when the packaging method is Fast - issue only arrises in a Standard or Production build. This is only happening on iOS - Android (cheap low end model) all is well.
I'm testing on an iPhone X 11.3.1 | AIR 30.0.0.96 | Feathers 3.5.0
With one library and one line of code - a Worker terminates.
For now I've integrated the code from my Worker into the main APP so I can submit to the APP Store - but the performance hit is evident.
ADOBE - issues with workers on iOS that were not present in Air 27 and below.
