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chall3ng3r
Participant
March 22, 2014
Question

Worst performance of AIR for Desktop on PC

  • March 22, 2014
  • 1 reply
  • 662 views

Hi,

I've been using AIR for mostly developing Android projects for my clients recently. And so far it's been pretty good for that.

I have noticed before and specifically with my current project, which is also simple branded Android app for a client, the performence of AIR on Desktop is worst of all my Android devices. When testing the app on PC, (ctrl + enter in Flash Pro) when simple animations starts, AIR takes 100% CPU on all cores on my i5 Dell with Intel HD4000 and Nvidia GF630M.

I was expecting it to run supper smooth on PC, while surprisingly, the app performs smooth on almost 3 years old Samsung Galaxy S2, then Galaxy Tab2, then chinese tab, and lastly comes PC, performace wise. For mobile, I have set the app to use GPU, and while testing on PC, I have tried all the "Render mode" options, but performance is exactly same.

I am not using Stage3D/Starling. It's just classic Flash, with timeline animations, and AS3 document class to make it all interactive.

Is it a must to use Stage3D/Starling combo to get same performance as on mobile, even for classic timeline style apps?

I thought Flash was getting improved on PC the most, but it feels like other way around 😕😕

// chall3ng3r //

This topic has been closed for replies.

1 reply

Colin Holgate
Inspiring
March 22, 2014

Do you see different performance with control-shift-enter? There are differences in the two with regard to whether hardware acceleration gets used.

chall3ng3r
Participant
March 22, 2014

Yes, I have tried debug and regular test, no diffirence.

I have noticed that as three timeline animations stop one by one (they are not too big graphically, it's just a slot machine app), performance gets better. But, still not compareable to GSG2. I'm not using any filters, I did applied the motion-blur in Photoshop in alternate gfx, and just use that when in running state.

Edit: also, i've tried with latest beta build, and latest release build. it's same.

// chall3ng3r //