Access images within the library
I need to be able to access the actual image from the library so I can do this:
function drawShape() {
console.log('draw shape');
overlay = new createjs.Shape();
stage.addChild(overlay);
overlay.graphics.clear()
.beginBitmapFill(img)
.drawRect(0,0,800,600);
overlay.cache(0, 0, self.canvas.width, self.canvas.height);
}
var img = new Image();
img.onload = drawShape;
img.src = "test.png";
Do anyone know how to grab the image from either the library directly or from an MC holding the image?
Just to be clear I need to the actual image file so I can manipulate it directly. Simply loading an MC containing the image or loading the image via linkage will not work. Not unless I can use either of those to grab the image.
