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Participating Frequently
February 15, 2021
Question

Adobe Animate CC 2021 v.21.0.3

  • February 15, 2021
  • 2 replies
  • 4153 views

Hello, everybody. my name is Yuri. How are you.

it is very sad to talk about Adobe Animate CC anymore, for I spent 3 days working on a banner with some very, very basic animations.

a)  It would scale a JPG vertically about 25% percent every time I tested it in Safari (not in Animate itself); this problem disappeared when I created document from scratch.

b) It would never stop looping an animated GIF file in a browser, even though I sure had this.stop() statement in the last frame (I have an extremely basic .FLA to illustrate, probably like most of you);

c) It would not export a movie file correctly to animated GIF with all movies places on the main timeline… etc.

The app is quite buggy, it’s still in the Flash world, I think… and it’s not just me! I found similar postings on the Web. I GUESS IT’S THE NEXT MUZE.

Can anybody recommend an alternative to Adobe Animate, please.

Thanks

Yuri 😞

 

    2 replies

    Participating Frequently
    February 23, 2021

    The last suggestion from Adobe tech support on adding a clickable-to-URL button in animated GIF, did not help me much, because those steps require knowledge of JS, which I don't have.

    Thank you very much for your time, though. I hope in the near future animated GIFs will support those type of buttons.

    Thanks,

    Yuri 🙂

    PS A tip for the rest of us. I was able to import an animated GIF into my test web project on Webflow server. Then I added a clickable button there on top of the animated GIF – there it was solved.

    Joseph Labrecque
    Community Expert
    Community Expert
    February 23, 2021

    Animated GIF files cannot contain JavaScript. 

    kglad
    Community Expert
    Community Expert
    February 16, 2021

    b) is 100% user error, not an adobe error.  (open the developer console to confirm there's an error.)

     

    animate does have bugs/inconsistancies/unexpected behaviors, but they're uncommon. 

     

    whether it's an animate issue or user issue causing a) and c) is not clear to me, but my guess is those are user issues, too.

     

    but if you've given up on animate, check unity3d.

    Participating Frequently
    February 16, 2021

    Hello, and thank you very much for the reply.

     

    I have an embarrassingly simple test .FLA file set for html5. It is an extremely basic one. The movie sits on the main timeline and plays to 46th frame. A separate layer call Actions has a keyframe #46 with single statement:   this.stop();

    How come the Warning message pops up in the Output window "WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (2)" I don't know, what I could possibly do wrong:) ? The moving box was converted before use to a symbol – Graphic. Why do I get that Warning?

    Would you like to take a look at this test .FLA file?

    Yuri

    kglad
    Community Expert
    Community Expert
    February 16, 2021

    those warnings are informational only and every html5/canvas project by every user sees those warnings upon publishing/testing.

     

    and no, i don't check and fix fla files unless i'm hired.

     

    free help you can get via the forums from all of us but i don't really think anyone will be able to pinpoint the problem(s), and thereby help you, without looking at that fla.

     

    (and someone else may download your fla without charging you).