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natasam62790935
Participating Frequently
May 30, 2020
Answered

An HTML5 banner ad freezes on mobile, while working perfectly on Desktop

  • May 30, 2020
  • 8 replies
  • 848 views

Hi guys,
I'm working on an animation. This is a preview link: https://gocreative.cloud/mysoulcbd/1080x1920/

As you can see, when it is opened/previewed in the Desktop browser it loads quite nice and smooth, while when I test it on mobile, it is almost impossible. It freezes and goes extremely slow. 
Do you know where could be a problem? This is an IAB mobile standard size, 1080x1920. Elements are quite optimised, in terms of .png size. Any idea?

 

Thanks!

    This topic is closed to new replies. Start a new post to keep the conversation going.
    Correct answer zviz
    Here is the fla file: http://gocreative.cloud/mysoulcbd/fla_files.zip If you have any idea what can cause the problem, please share 🙂
    After fiddling around with your file, whatever I tried didn't result in better performance on mobile. I tried googling and found a really simple solution. All you have to do is add this line to the head of your html document: <meta name="viewport" content="width=device-width, minimum-scale=1.0" /> Apparently that line enables GPU raster for mobile. Check: https://zviz.net/TEST/zviz/

    8 replies

    natasam62790935
    Participating Frequently
    June 2, 2020

    You're great zviz! It works perfectly now 🙂
    Thanks a lot!

    zviz
    Participating Frequently
    June 2, 2020

    You're welcome! Glad I could help.

    zviz
    Participating Frequently
    May 31, 2020

    Instead individual images try and export them as texture atlas.
    https://helpx.adobe.com/animate/using/create-sprite-sheet.html

    natasam62790935
    Participating Frequently
    May 31, 2020

    Hi zviz, thanks for your reply. Unfortunately, the atlas option is not better:  https://gocreative.cloud/gocreative.cloud/mysoulcbd/1080x1920_sprite/

    zviz
    Participating Frequently
    June 1, 2020

    Sorry it didn't work out. Without the actual .fla file, that's the only thing I could think of.