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Participant
May 16, 2017
Answered

Anchoring Blinking Eyes to Body

  • May 16, 2017
  • 1 reply
  • 263 views

So I know this is an easy fix but I cannot figure it out.

I have a character that has bones to move its arms and legs (via Movie Clip Symbol). I'm pretty new, so I attached the face of the creature to a bone as well, to keep it attached to the body as the character moved across the screen.

But then when I tried to animate the blinking eyes, by double clicking into the eyes and creating its own blink loop to play throughout the main animation, it worked in the sublayer, but when I returned to the main animation the eyes didn't blink.

So then I tried recopying the eyes as their own layer, and converted them to a graphic symbol rather than a movie clip symbol. I animated the blink and it worked - but now of course the eyes arent attached to the body, so I'd have to animate them moving with the body frame by frame. I tried attaching a bone to the eyes and they then stayed with the body as it moved - but the blinking no longer played and the layer was pulled into the "Armature".

Is there a way to anchor the eyes to the body so they down leave it? I have a feeling I'm just doing something completely wrong.

This topic has been closed for replies.
Correct answer matthewg16957765

Turns out my issue was just that for some reason, my looped animations weren't playing in preview. When I exported all of them showed up. Thanks for the help tho!

1 reply

Colin Holgate
Inspiring
May 16, 2017

I think you did two fixes instead of one. Make the eyes be a graphic, but keep them instead the other symbol. Make that symbol also be a graphic, and give it the same number of frames that the eyes animation needs. Set both graphics to loop. That might work ok.

matthewg16957765AuthorCorrect answer
Participant
May 16, 2017

Turns out my issue was just that for some reason, my looped animations weren't playing in preview. When I exported all of them showed up. Thanks for the help tho!