Animate CC/ Create JS: Performance on Chrome -> Apple
Hello guys,
I'm ivestigating in a problem where I cannot find a solution. I made some expensive animations in Animate and exported them for HTML5-Canvas with CreateJS. Everything is working fine on nearly all browsers. But in a Skype-Meeting with my colleague in Hamburg I saw that the performance of my canvas animation was terrible on her machine. The framerate dropped from 24fps to 2-4 fps.
The animation is not properly working on apple with chrome. But only on apple with chrome....so at first I thought my expensive animation is causing the trouble....
So at first I converted all my vectors to bitmaps, tried to match the stage size in format 4/3 (actually 1920x1440) and also after all that, I removed every single element step for step to test which one causes the performance lag....
But then I found out, that it is even framedropping if only use simple rectangles.
So I built a example file, which you can find here:
Anmate CC / Create JS Performance - JSFiddle
On my machine, a Windows 10, Chrome 66.0.3359.139 everything is working fine. The rectangle rotates smooth.
My colleague uses a iMac 3,3 Ghz, i5, with Chrome 66.0.3359.139. Here framerate of the rotation drops extremely, the playback of the animation is stuttering, the framerate drops from 24fps down to 3fps or even lower.
Why is the animation lagging or the perfomance on mac is dropping down??? Do you have any ideas how to solve this problem??