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Participating Frequently
February 7, 2018
Answered

Animate cc export problems

  • February 7, 2018
  • 2 replies
  • 12991 views

hello, I’ve just made my first animation and it works fine when you export as SWF, when I export via media encoder to achieve a .mov file the .mov doesn’t work, it just plays a short still image? I wanted to eventually chop the animation and use it in sections within a PowerPoint, I’ve set out in a html5 format, is this my problem? Thank you in advance, regards, John.

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Correct answer _keyframer

Yes you will have to. If it plays inside Animate on the stage, it will export to video.

HERE'S WHY...

Movie Clips are dynamic and render on the fly (beyond their nested frame 1) inside the Flash Player. They have their own timeline that is NOT in sync with the parent timeline or any other MC timeline.

Graphic symbols ARE in sync with their parent timeline and all other Graphic symbols.

Scrub your main timeline and you will notice, Movie Clips will only show their 1st frame. Graphic symbols WILL indeed play all nested frames.

If you have Movie Clips across several keyframes/layers, every single one will need to be converted. It's a pain. It's a mistake we make only once. But it is one of those learning things. We've all been there.

2 replies

alyr34026706
Participant
July 18, 2018

Hi,

I have a similar problem, when I export to the .mov I only get the first frame and not the rest of the timeline. I have changed all the symbols to graphic but this hasn't worked. What else could I have done wrong?

Many thanks for any help.

Aly.

Colin Holgate
Inspiring
July 18, 2018

Exporting to MOV does use whatever ActionScript is in the timeline. If you have stop(); on the first frame, it will stop there. Symbols can be movieclip, if you can do a regular test movie and watch the SWF working correctly, then it should export to MOV ok. There has been an issue in the past where if sound starts on frame 1, and is Event synch, the sound doesn't work. If that happens either make it be Stream, or start the sound on frame 2.

There are a few reasons not to use HTML5 Canvas, so if that's what you're using, convert it to ActionScript.

_keyframer
Community Expert
Community Expert
February 7, 2018

Sounds like you have animations inside of Movie Clip symbols. You must convert these symbols to Graphic behavior by selecting each instance on the stage at every keyframe and using the Properties Panel, use the Behavior drop down menu to change it to Graphic. Next you'll probably have to adjust the about of frames on your main timeline to accommodate the number of nested frames.

The rule of thumb here is, if you are exporting to a fixed frame format, the animation must be able to play on the main timeline inside of the Animate tool.

Animator and content creator for Animate CC
Participating Frequently
February 7, 2018

That makes sense, yes I have a ton of animation within symbols (over 100 frames!) will I have to change each frame individually?

Regards, John

_keyframer
Community Expert
_keyframerCommunity ExpertCorrect answer
Community Expert
February 7, 2018

Yes you will have to. If it plays inside Animate on the stage, it will export to video.

HERE'S WHY...

Movie Clips are dynamic and render on the fly (beyond their nested frame 1) inside the Flash Player. They have their own timeline that is NOT in sync with the parent timeline or any other MC timeline.

Graphic symbols ARE in sync with their parent timeline and all other Graphic symbols.

Scrub your main timeline and you will notice, Movie Clips will only show their 1st frame. Graphic symbols WILL indeed play all nested frames.

If you have Movie Clips across several keyframes/layers, every single one will need to be converted. It's a pain. It's a mistake we make only once. But it is one of those learning things. We've all been there.

Animator and content creator for Animate CC