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Participant
December 19, 2021
Question

Animate is working super slow. Why? What can be done to improve on my end?

  • December 19, 2021
  • 1 reply
  • 964 views

Hi guys.
I've been working with Flash (Macromedia's) for many many many years. I just upgraded to adobe suit 1 year ago and while the improvement in the tools is huge, the performance is horrendeous. 
The software works fast and smoothly at the start of a project, but as the project becomes longer my animation is about 30 seconds or a minute or two everything's sluggish. takes many seconds from the moment I pick a symbol until it is picked, or takes a long while to enter a symbol or to move it or even just dray a line with the pen tool. 
This forces me to work very very awkwardly - if i want to work on a symbol in a heavy project (All my projects becomes uper heavy) I need to copy and paste it into an empty document, edit it there and paste it back to the project, which is also very slow. It's a tedious prospect which I never had to endure in Macromedia's flash which wasn't THAT different. 

My computer is i7 3.6ghz, 16GB ram, Win10. It should be more than adequate for Animate. 

What is the problem? How can I solve this?

Thanks for reading. 
A.

    This topic has been closed for replies.

    1 reply

    n. tilcheff
    Legend
    December 19, 2021

    In my opinion no version of Animate is fit for professional production.

    Since the implementation of the so called Advanced Layers in AA 2018, the performance drop has been absolutely intolerable, but it all started with the first Flash CC/AA 2015. 

     

    What you can do is go back to CS6, install EDAP Tools and have a stable and well-performing Flash.

     

    Many people have spoken about the awfully wasteful of screen space new UI, the horrendous performance, the hundreds of bugs, the issues with stability and the tendency to corrupt its own files, but the response is always the same: "We're looking into it.", and what they deliver is more half-baked features which are often in conflict with one another, in an application that has been stuck in a state of a perpetual beta for at least 7-8 years.

     

    One only has to compare the progress of Flash from v.5 to v.8 over 3 versions or even from v.8 to v.12 (CS6), to the current Animate from v.13 to v.22 to really see the incredible stagnation and impotence, characterising the development of Animate.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Participant
    December 21, 2021

    This answer bummed me out. 
    If I do not wish to roll back to CS6 and don't want to learn the EDAP TOOLS, is there a tactic I can use to make the software run faster?
    What is causing this? Is it the number of layers im diving into or is it the length of the total project? or is it the number of symbols in a scene? or is it objects that contain text? OR is if Movie clips and not Graphic symbols?
    Maybe if I knew what is the cause of this massive slowdown I could avoid the obstacles somehow...,.

    n. tilcheff
    Legend
    December 21, 2021

    Since the overall performance of Animate is much worse, anything that you do will soon bring it to its knees - number of points in your vectors, number of instances, transformation calculations, anything. It is incomparable to how smooth and well CS works.

     

    The community has been complaining about these issues for years. The conversation has now reached a point where people have either moved on to Harmony, gone back to Flash or just do not discuss it any more as it is a well-established fact and they feel helpless to influence improvement.

     

    You can try to trouble-shoot and identify what is slowing you down and you can decide for yourself whether you can live with it or not.

     

    I have all versions here for testing purposes and regardless of my desire to move away from CS6 I cannot, because I make my living with Flash, have to produce content on a daily basis and need a reliable piece of software, which Animate is not.

    Working in Animate feels like driving a broken car, where weels can fall off at any moment, there is no oil in the engine and the steering wheel responds with random delay.

     

    Why do you think many studios still use CS3 or CS6? It's not because they cannot afford the subscription fee.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation