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Participant
Mar 14, 2023 8:49 PM UTC
Answered

Animate keeps stopping at every new keyframe

Hi, 

 

I'm working on a larger scale project in Adobe Animate and I'm working on the animatic right now, but I'm noticing every time I add a keyframe and draw on that keyframe, then play it back, the animation will stop on the new keyframe I added for like three seconds before continuing to play. This is really slowing down my process and I am wondering if there is a way to fix this.

 

Here is a screenshot of the project:

I am using ActionScript and also have audio added within the timeline. The audio does not pause and plays fine but the animation completely stops for three seconds at every new keyframe drawing that I add. Weirdly enough, it does not stop at new frames that are images I have imported, but only at the keyframes that I have used the Paint Brush tool to draw on. I am using a charcoal-esque stroke for the Paint Brush btw.

 

Thanks in advance!

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Maison288778793m4wCorrect answer
Participant
Mar 14, 2023 9:16 PM UTC

So I actually just tried switching from using the regular Paint Brush to the Fluid Brush and that seems to have worked. Thank you for your input!!

3 replies

kglad
Community Expert
Community Expert
Mar 14, 2023 8:59 PM UTC

does it only pause on the first playback or on subsequent ones too?  and what about testing?  does it pause during testing?

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Maison288778793m4wAuthorCorrect answer
Participant
Mar 14, 2023 9:16 PM UTC

So I actually just tried switching from using the regular Paint Brush to the Fluid Brush and that seems to have worked. Thank you for your input!!

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kglad
Community Expert
Community Expert
Mar 14, 2023 9:16 PM UTC

glad you found a solution!

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