Animation run faster when using gotoAndPlay from earlier frame
Hello, I don't know what happened but my canvas animation run very fast after I press go back button (gotoAndPlay(0)).
My animation contains sounds, graphics (draw circle, line...), linkages and preload.
Preload load all images and sounds. First part is animation with sound, second part have graphics, linkages.
I have a "Go back" button that allowed to play from the start of first part. And "Go next" that jump straight to second part.
1st run is good. Sound start after each other, animation run at 30FPS. Go next button also run good.
But when I press go back button and play again from frame 0, everything faster than before, sound start even when the previous one haven't end.
I tried looking but found nothing. Please help.
