Animation workflow question: imported video or movie clip
Hi All,
I must preface this with "I'm may not know what I'm talking about and I may be misusing terms."
I've been working on an HTML5 canvas final product (theuplink.org). I'm using Animate CC to build this interactive website and GreenSock tweens to make some bitmaps animate.
I've noticed what look like performance issues in the tweened animation when running on some devices/browsers. (For example, bitmaps don't swap back after the tween's timeline reverses.) I've been told by a mobile content developer that to avoid performance issues, I should make the animations into "videos." I'd like a second opinion on that because I don't understand how that would work with my project. For example, I need to have interactivity: The user clicks on one of many bitmap images of wheels and the one clicked spins and bounces and then stops.
In trying to convert the script-based (Greensock tweened) animations into "videos," I've used Animate CC to make the wheel spin and bounce using (traditional) timeline-based animation using Motion Tweens, etc.
1.) Do I then export that spinning/bouncing wheel as a video from Animate CC and then import that video into the main project (making it a movie clip and then use an eventListener to make the video play upon click)?
I2.) f so, do I export it as a quicktime.mov? (I'm getting a "file was not imported because there was a problem reading it" error when I try to import into my main project.)
3.) Can videos have transparency so you can see thru the wheel's spokes to the background of the main project?
Am I misunderstanding the whole principal here?
Thanks much!