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Participant
September 21, 2013
Question

Any way to use new GameInput API changes without AIR?

  • September 21, 2013
  • 1 reply
  • 443 views

I was wishing to use GameInput to add joystick support to my Flash game, however I'm not really in a position to move it over to AIR. The performance issues of localconnection completely discard the viability of having an AIR app to interpret/handle GameInput events and pass them over to the SWF. Can anyone think of any crafty alternatives?

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1 reply

Inspiring
September 24, 2013

check this out: http://flashgamedojo.com/wiki/index.php?title=Flapp

official site is dead, but you should be able to google an alternative