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Participant
April 23, 2013
Question

AS3 documentation missing info

  • April 23, 2013
  • 1 reply
  • 1448 views

i was traversing the AS3 documentation ( http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/class-summary.html ) and ran into some anomalies.

these are missing "Runtime Versions" table and/or a description:

     flash.accessibility.AccessibilityImplementation.get_selectionActiveIndex

     flash.accessibility.AccessibilityImplementation.get_selectionAnchorIndex

     flash.display.DisplayObject.metaData

     flash.display.InteractiveObject.accessibilityImplementation

     flash.display.Stage.constructor

     flash.display.Stage3D.Stage3D

     flash.display.TriangleCulling.NEGATIVE

     flash.display.TriangleCulling.NONE

     flash.display.TriangleCulling.POSITIVE

     flash.display3D.Context3DTextureFormat.BGR_PACKED

     flash.display3D.Context3DTextureFormat.BGRA_PACKED

     flash.display3D.Context3DTextureFormat.BGRA

     flash.display3D.Context3DTextureFormat.COMPRESSED

     flash.display3D.Context3DTextureFormat.COMPRESSED_ALPHA

     flash.events.DRMAuthenticationCompleteEvent.clone

     flash.events.DRMAuthenticationErrorEvent.clone

     flash.events.DRMErrorEvent.DRM_LOAD_DEVICEID_ERROR

     flash.events.DRMMetadataEvent.drmMetadata

     flash.events.DRMMetadataEvent.timestamp

     flash.events.DRMMetadataEvent.DRMMetadataEvent

     flash.events.DRMMetadataEvent.DRM_METADATA

     flash.events.StageVideoEvent.codecInfo

     flash.events.VideoEvent.codecInfo

     flash.geom.Matrix3D.copyToMatrix3D

     flash.media.MicrophoneEnhancedOptions.MicrophoneEnhancedOptions

     flash.net.LocalConnection.isPerUser

     flash.net.Socket.outputProgress

     flash.net.drm.DRMVoucher.toByteArray

     flash.net.drm.VoucherAccessInfo.deviceGroup

     flash.profiler.Telemetry.unregisterCommandHandler

     flash.sampler.getLexicalScopes

     flash.sampler.getMasterString

     flash.sampler.getSavedThis

     flash.sampler.sampleInternalAllocs

     flash.sampler.setSamplerCallback

     flash.sampler.StackFrame.scriptID

     flash.text.TextFormatAlign.END

     flash.text.TextFormatAlign.START

     flash.ui.ContextMenuItem.clone

     flash.ui.ContextMenuItem.systemClearMenuItem

     flash.ui.ContextMenuItem.systemCopyLinkMenuItem

     flash.ui.ContextMenuItem.systemCopyMenuItem

     flash.ui.ContextMenuItem.systemCutMenuItem

     flash.ui.ContextMenuItem.systemOpenLinkMenuItem

     flash.ui.ContextMenuItem.systemPasteMenuItem

     flash.ui.ContextMenuItem.systemSelectAllMenuItem

     flashx.textLayout.container.ContainerController._mouseWheelListenerAttached

     flashx.textLayout.container.ContainerController.containerControllerInitialFormat

     flashx.textLayout.container.ContainerController.updateGraphics

     flashx.textLayout.container.TextContainerManager.hostFormat

     flashx.textLayout.container.TextContainerManager.getFocusedSelectionFormat

     flashx.textLayout.container.TextContainerManager.getInactiveSelectionFormat

     flashx.textLayout.container.TextContainerManager.resetLine

     flashx.textLayout.conversion.ConverterBase.errors

     flashx.textLayout.conversion.ConverterBase.throwOnError

     flashx.textLayout.conversion.ConverterBase.useClipboardAnnotations

     flashx.textLayout.conversion.PlainTextExporter.export

     flashx.textLayout.edit.EditManager.allowDelayedOperations

     flashx.textLayout.edit.EditManager.delayUpdates

     flashx.undo.IUndoManager.redo

     flashx.undo.IUndoManager.undo

please fix these errors.

This topic has been closed for replies.

1 reply

Participant
April 23, 2013

here are the rest of the ones I found.

These are missing "Runtime Versions" table and/or a description:

      flashx.textLayout.edit.EditManager.createDiv

      flashx.textLayout.edit.EditManager.createList

      flashx.textLayout.edit.EditManager.createSubParagraphGroup

      flashx.textLayout.edit.EditManager.moveChildren

      flashx.textLayout.edit.EditManager.splitElement

      flashx.textLayout.edit.EditManager.updateAllControllers

      flashx.textLayout.edit.SelectionManager.anchorPosition

      flashx.textLayout.edit.SelectionManager.pointFormat

      flashx.textLayout.edit.SelectionManager.focusChangeHandler

      flashx.textLayout.edit.SelectionManager.menuSelectHandler

      flashx.textLayout.edit.SelectionManager.mouseWheelHandler

      flashx.textLayout.edit.SelectionState.updateRange

      flashx.textLayout.edit.TextScrap.setPlainText

      flashx.textLayout.events.CompositionCompleteEvent.CompositionCompleteEvent

      flashx.textLayout.events.DamageEvent.DAMAGE

      flashx.textLayout.events.ScrollEvent.ScrollEvent

      flashx.textLayout.elements.Configuration.hasTouchScreen

      flashx.textLayout.elements.FlowElement.format

      flashx.textLayout.elements.FlowElement.getText

      flashx.textLayout.elements.FlowElement.initialized

      flashx.textLayout.elements.TextFlow.getBackgroundManager

      flashx.textLayout.formats.Float.END

      flashx.textLayout.formats.Float.LEFT

      flashx.textLayout.formats.Float.NONE

      flashx.textLayout.formats.Float.RIGHT

      flashx.textLayout.formats.Float.START

      flashx.textLayout.formats.IListMarkerFormat.afterContent

      flashx.textLayout.formats.IListMarkerFormat.beforeContent

      flashx.textLayout.formats.IListMarkerFormat.content

      flashx.textLayout.formats.IListMarkerFormat.counterIncrement

      flashx.textLayout.formats.IListMarkerFormat.counterReset

      flashx.textLayout.formats.IListMarkerFormat.suffix

I'm unsure if the following are errors but I think they may be.

These classes inherit other classes (not interfaces) but add nothing to them:

      flash.display.AVM1Movie

      flash.display.MorphShape

      flash.net.drm.LoadVoucherSetting

      flashx.textLayout.elements.ContainerFormattedElement

      flashx.textLayout.elements.DivElement

      flashx.textLayout.elements.ListElement

      flashx.textLayout.elements.ListItemElement

      flashx.textLayout.elements.ParagraphFormattedElement

please fix!

Amy Blankenship
Legend
April 23, 2013

Welcome to the fun game we call "guess the correct filter to see the information you want." There are filters at the top that affect what you see. Pick a different set, and thank you so much for playing!

Participant
April 24, 2013

i understand the filter system just fine.  however, many descriptions are flat out missing.  also, if you didnt notice (it's blaringly obvious), i'm parsing the documentation, so having consistent formatting is vital. writing this off as "oh well" is unprofessional and not an acceptable practice.  this is not a game so dont act like it is a game.