Audio cues itself in timeline
Hi everyone,
I'm having an issue that I never ran across using AS2, and I'm completely baffled.
I'm making a program that is going to be, more or less, an interactive training program. Each frame is a separate "page" of training, and has its own unique audio clip that plays.
The frames are laid out like this: On the main timeline, there is a movie clip object. Inside that object is the interface the user interacts with, along with a movie clip that contains the audio, set to stream (I have it set to stream because they sometimes have to move around in the training within the timeframe of that audio clip. If I have it set to event, I can't have them skip a section of the audio clip, etc)
Things have been going well, but I just added a new layer to my main timeline, containing a navigation bar (a few movie clips), and all hell has broken loose. Every single audio clip starts playing at once, right from the beginning, even though the frames that contain those audio clips haven't even come up yet.
So...any ideas? Are audio clips used completely differently in AS3 than AS2? I've figured out the SoundMixer class, and I have SoundMixer.stopAll(); on the first frame of each movie clip that contains the audio clips (the audio clips start on frame 2) as a safeguard, but man. I am stumped. Any help would be GREATLY appreciated.