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May 22, 2026
Question

Audio resampling timebase bug on timeline

  • May 22, 2026
  • 1 reply
  • 7 views

When importing audio into a non-23.97 fps timeline, the audio resampling is incorrect. The difference is 99.79%, so only becomes noticable on longer shots. eg.on a 25fps timeline, by second 400, frame 10000, the audio is out by ~22 frames. for 70 seconds, 1750 frames, the audio is out 3.7 frames. 

When timeline is set to 23.97fps (not 24), the audio comes in perfectly and streams properly. 

Tested with 44.1k 16b mono and stereo wav, 48k 24b wav, aiff, mp3, all responds the same way.
Audio tested from multiple sources, direct from DAW, and via premiere and ffmpeg rencoding/ resampling, no combination seems to change the issue. 

Extracting a wav from SWF plays the wav as it is - not stretched like it is on the timeline. 
Audio that has been slowed by 0.97% prior to import shows up correctly on the timeline and in playback, but plays slowed in the swf. 

Cannot provide exact test file for nda, but replication for testing should be: Create a ~7min long scene with 25fps timeline. Create a 7min long wav with a distinct sound that plays at exactly frame 10000. Import into animate. check frame that distinct sound starts at. 

The fact it works on a 23.97fps timeline points to some sort of interal clock issue? 

Any chance for a bugfix?    

    1 reply

    Mario_CR
    Community Expert
    Community Expert
    May 22, 2026

    Great explanation of a very old problem that dates back to the Macromedia era. You may want to submit a formal bug report by clicking on Help > Submit a Bug / Feature Request from Animate, or directly from this link since devs never visit the community forums.