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December 8, 2025
Question

Audio stops in the next scene despite the stopping audio command being in the first scene.

  • December 8, 2025
  • 1 reply
  • 162 views
Hello, very simple issue. I have BG music playing on a scene, and I have a button that takes you to the next scene. I also have a sound stop command set to stop all the sounds in the scene. However, the next scene has new music and when I click the button that new music immediately stops too. I have tried adding more frames between the start of the scene and the start of the music but to no avail. If anyone knows how to fix this, please let me know. (It's probably really simple...) ((Using Adobe Animate 2025)) (((And Actionscript 3))) ((((I also submitted the swf file but idk if that's any help idk))))
 
CODE LISTED BELOW
 
movieClip_5.addEventListener(MouseEvent.CLICK, fl_ClickToStopAllSounds_9);
 
function fl_ClickToStopAllSounds_9(event:MouseEvent):void
{
SoundMixer.stopAll();
}
 
 
movieClip_5.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_4);
 
function fl_ClickToGoToScene_4(event:MouseEvent):void
{
MovieClip(this.root).gotoAndPlay(1, "Stage Select");
}

    1 reply

    kglad
    Community Expert
    Community Expert
    December 8, 2025
    use only:
     
    movieClip_5.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_4);
     
    function fl_ClickToGoToScene_4(event:MouseEvent):void
    {
    SoundMixer.stopAll();
    MovieClip(this.root).gotoAndPlay(1, "Stage Select");
    }
    December 8, 2025

    Thank you for the reply! However, I tried it and the audio is still muted. Is there anything else I can do to prevent that?

    kglad
    Community Expert
    Community Expert
    December 9, 2025

     

     

    you have a sound that starts to play at MovieClip(this.root).gotoAndPlay(1, "Stage Select");