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Participant
August 5, 2018
Answered

Background music independent of frame animation.

  • August 5, 2018
  • 2 replies
  • 2322 views

I have 30fps/215 frame animation that goes for about 6 seconds.

What I want to do is add a 7 minute mp3 song that would play its entire length regardless of frame animation and loop once finished.

Is this feasible in Animate CC?

    This topic has been closed for replies.
    Correct answer ClayUUID

    Setting it to stream would accomplish the opposite of what he wants, which is for the sound to run independently of the timeline.

    Darius, just put the sound on the timeline and set its frame properties to Sync: Start and Loop. That's for an AS3 document. For a Canvas document Start sync isn't available, so you'll have to use Event, which works just as well, but will cause a new instance of the sound to start playing over the previous instance if the timeline ever loops back to where you start your sound. So you'll have to make sure that doesn't happen.

    2 replies

    Joseph Labrecque
    Community Expert
    Community Expert
    August 6, 2018

    You can add the music to a MovieClip symbol containing enough frames to play the entire thing. Include an instance of this symbol on the stage or pasteboard and it'll just keep repeating.

    kglad
    Community Expert
    Community Expert
    August 5, 2018

    with an as3 project, use actionscript to play your sound, or assign the sound's sync property to stream, not event.

    ClayUUIDCorrect answer
    Legend
    August 6, 2018

    Setting it to stream would accomplish the opposite of what he wants, which is for the sound to run independently of the timeline.

    Darius, just put the sound on the timeline and set its frame properties to Sync: Start and Loop. That's for an AS3 document. For a Canvas document Start sync isn't available, so you'll have to use Event, which works just as well, but will cause a new instance of the sound to start playing over the previous instance if the timeline ever loops back to where you start your sound. So you'll have to make sure that doesn't happen.

    Participant
    May 20, 2022

    For me, this did not work. Im using canvas. I have code that stops playhead at the first frame when timeline launches. Music properties is set to event. When using test production, im not hearing any sound. Help appreciated 🙂