Question
bitmapdata.draw and stage3D
I have a script that uses a lot of complicated .draw calls with matrix transformation (scale and shift), displaying different parts of a big image (thousands by thousands px) in a kind of navigatior window.
Currently it's done in "old" AS3 for FP10. Is there a way to speed these calls up using GPU and stage3D in the new player FP11?
Can GPU help with that kind of image manupulation?