Blliting Optimization
Hi everyone!
I'm working on a little game and I was wondering about the efficiency of my blit class.
The way I see it I can do it in 2 ways:
1-Each displayed object contains a bitmapdata instance of the blitted image.
2-Each displayed object contains an array which holds the frames of the blitted image.
I was wondering about the pros and cons of each method (CPU, RAM, render speed, ect...), would like to hear from you ![]()
Thank you very much!
