Broken If Statment
Im working on an if statement that checks values, and depending on the programs mode it will require different values. For some reason it breaks with my else statements. I need someone to take a look and see what im getting wrong.
Right now it just automatically jumps to this statement
else if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 5 && elecBrkNums == 21 && quizMode =="on" )
{
function electokay():void
{
if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 4 && electricLenNums != 0 && quizMode == "off")
{
menu1.panelmenu.gotoAndStop(5);
}
else if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 4 && electricLenNums == 1 && quizMode =="on" )
{
menu1.panelmenu.gotoAndStop(5);
}
else if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 4 && electricLenNums != 1 && quizMode =="on" )
{
trace("incorrect");
}
if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 5 && elecBrkNums != 0 && quizMode == "off")
{
inputClips.visible = true;
ui.visible = true;
mod.visible = true;
menu1.visible = false;
mod.gotoAndStop(10);
clearfun();
menu1Seeio();
electoff.nextFrame();
electoff.electinput.nextFrame();
inputClips.visible = false;
}
else if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 5 && elecBrkNums == 21 && quizMode =="on" )
{
inputClips.visible = true;
uiMes.visible = true;
uiMes.gotoAndStop(1);
ui.visible = true;
mod.visible = true;
menu1.visible = false;
mod.gotoAndStop(10);
clearfun();
menu1Seeio();
electoff.nextFrame();
electoff.electinput.nextFrame();
inputClips.visible = false;
}
else if (menu1.currentFrame == 3 && menu1.panelmenu.currentFrame == 5 && elecBrkNums != 21 && quizMode =="on" )
{
trace("incorrect");
}
}
