Button/Action script stopping publish
Hi,
I'm working on a banner for a client and we need a replay button on the end frame so they can manually restart the ad.
I brought in a png and upon previewing/test in browser it was perfect but once published the button no longer worked, the ad played but the button wasn't clickable - I read somewhere that the button won't work with bitmap images so I broke the image down. Now I can preview/test the ad on the browser fine like before and the button works but if I publish the HTML file it won't play the ad. If I remove the button the ad plays.
Does anybody know why my button is stopping the whole ad from playing once published?
Here are my output warnings:
WARNINGS:
** 13 Bitmaps packed successfully into 2 spritesheet(s).
Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (67)
Only circular (not oval) radial gradients are supported. (198)
Shadow and glow filters are very expensive effects, and not all options are supported. (25)
Filters are very expensive and are not updated once applied. Cache as bitmap is automatically enabled when a filter is applied. This can prevent animations from updating. (53)
Applying "cache as bitmap" to an animated instance will prevent the animation from updating. (53)
Feature not supported: Bevel, gradient glow, and gradient bevel filters. (14)
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.
Motion tweens are published as frame by frame animations. Use classic tweens where possible. (180)
Thanks,