Call a class function from a timeline
I have a sprite named Jim, and Jim has a mouth named Jaw.
Jim has a function I want to call once he closes his mouth.
This function works perfectly when called from Jim's timeline, but when called from the jaw's timeline, it goes wrong.
Suppose the function is named "function()", "function()" doesn't work, nor does "Jim.function".
What do I do? I'm really starting to hate working with classes.
