Can't get animate to respect duration on a static image at beginning
Hi,
I finished one movie - have already published it to mp4 and it's all good. I decided I wanted to add a thumbnail for the first 30 or so frames, then have it fade to the original movie. No matter WHAT I've tried, Animate will only show the thumbnail for about 1 frame, then jump to the frame. Here's what I know:
Scrubbing works perfectly
Timeline looks correct
Frames are extended correctly
No actions are running
Fade technically exists (it does fade, just too fast)
Playback / export still flashes
ChatGPT told me that Animate does NOT necessarily render frame 1 as a duration, so I went back and put keyframes in the first 30 frames where I wanted the static image to persist. Animate still shows frame 1 and then jumps to the frame where the fade starts. I closed and reopened Animate. I tried the "Clear Publish Cache and Test Movie". I tried moving the thumbnail layer to the top instead of the bottom. None of that has helped.
Now ChatGPT is telling me this:
Animate does not reliably honor static duration at the start of an MP4, even when:
frames exist
keyframes exist
fades exist
cache is cleared
no actions exist
scrub playback is correct
This has been reported for years. It happens more often in files with:
many layers
nested symbols
legacy timelines (which you have, by design)
So IS there any solution? Has anyone else encountered this? I'm pulling my hair out and yet I NEED this thumbnail at the beginning of this new movie. I haven't tried exporting it to an mp4 yet, but according to ChatGPT, that's not likely to help either.