Character animation and symbol keyframing problems
I am making a character animation in Animate CC.
I have done the lipsync. The head is a graphics symbol.
I now am animating the body (and is almost frame by frame animation)with the head following the body. So i am using the main timeline to animate the position of the head that goes along with the body animation. When tweaking the keyframes in the main timeline i am constantly telling animate CC to keep the "first" keyframe of the loop of the head in accordance with the animation of that symbol.
So when i move a keyframe from frame 12 to frame 13 and I want the "first" keyframe of the graphics symbol to do the same for that keyframe I apparently have to do this manually by telling animate CC to do that. With all the keyframe tweaking that i need to do, this has become almost impossible.
Is there a workaround?
