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Boscoverde
Known Participant
Jan 4, 2022 8:15 PM UTC
Answered

Character breaking up after applying interpolation

All my layers are verified.

Same anchor points and same registration to each object.

Once I move the main  body and add an interpolation it breaks up.

Any hints what is going on?

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    n. tilcheff
    n. tilcheffCorrect answer
    Legend
    Jan 4, 2022 9:49 PM UTC

    Most likely you need to have keyframes for all elements ot the rig, not just the torso in your second keyframe, and also add tweens for them too.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation

    3 replies

    n. tilcheff
    n. tilcheffCorrect answer
    Legend
    Jan 4, 2022 9:49 PM UTC

    Most likely you need to have keyframes for all elements ot the rig, not just the torso in your second keyframe, and also add tweens for them too.

     

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    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Boscoverde
    Known Participant
    Jan 4, 2022 10:08 PM UTC

    Indeed.

    I saw a few tutorials and some just used the main body to interpolate linked to different parts.

    As long as it had frames for all layers.

    I will try it out by adding keyframes.

    Probably will work.

     

    Thank you

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    Boscoverde
    Known Participant
    Jan 12, 2022 12:33 PM UTC

    Yes. That works.

    It also helped me notice that one registration_transformation point wasn't right.

    Thanks again.

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