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Boscoverde
Known Participant
January 4, 2022
Answered

Character breaking up after applying interpolation

  • January 4, 2022
  • 1 reply
  • 257 views

All my layers are verified.

Same anchor points and same registration to each object.

Once I move the main  body and add an interpolation it breaks up.

Any hints what is going on?

    This topic has been closed for replies.
    Correct answer n. tilcheff

    Most likely you need to have keyframes for all elements ot the rig, not just the torso in your second keyframe, and also add tweens for them too.

     

    1 reply

    n. tilcheff
    n. tilcheffCorrect answer
    Legend
    January 4, 2022

    Most likely you need to have keyframes for all elements ot the rig, not just the torso in your second keyframe, and also add tweens for them too.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Boscoverde
    Known Participant
    January 4, 2022

    Indeed.

    I saw a few tutorials and some just used the main body to interpolate linked to different parts.

    As long as it had frames for all layers.

    I will try it out by adding keyframes.

    Probably will work.

     

    Thank you

    Boscoverde
    Known Participant
    January 12, 2022

    Yes. That works.

    It also helped me notice that one registration_transformation point wasn't right.

    Thanks again.