Check if function is not being used
Hey all,
I am wondering if there is a way to write an if statement that asks if a function is not currently being used. For instance, I have a couple of movie clips. If one is clicked, I have a mouse event function that does something. I also have a boolean called selected, which traces if it is currently the movie clip clicked. When I click another one, the boolean is returning true to a movie clip that I clicked previously. Meaning it's not the currently selected one. This always happen especially the first tile I click when the game starts.
