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April 7, 2011
Question

CPU intensive games

  • April 7, 2011
  • 1 reply
  • 546 views

Hi there,

I have a question concerning CPU usage for games. What do people consider as an average or 'acceptable' amount of cpu usage for a game ?

I've created a few different games, some which are more database driven have a very low cpu usage and small size.. others I've seen go up to 80% cpu usage..

I do try to keep a careful eye on this (I mean 80% of one core, of which I have 8.. I'm not sure how this will reflect on a single core/processor machine) but it does really concern me because as soon as I add an 'enterframe' function, spin something around or create a fair size animation it piles on the intensity to the cpu.. are there any professional tips anybody could offer me please ? I really want to make the web a better place for others by not overloading their computers !!

Many Thanks in advance

Martin

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1 reply

April 7, 2011

I would say games are cpu intensive and that for the most part you need not worry about the cpu... as long as you're not using all of it, and slowing the game down why does it matter? Make your game play well - that's what's important.

Do you look at CPU useage on your XBox or Playstation? If it's a good game you make, then people aren't going to worry about CPU.