CPU intensive games
Hi there,
I have a question concerning CPU usage for games. What do people consider as an average or 'acceptable' amount of cpu usage for a game ?
I've created a few different games, some which are more database driven have a very low cpu usage and small size.. others I've seen go up to 80% cpu usage..
I do try to keep a careful eye on this (I mean 80% of one core, of which I have 8.. I'm not sure how this will reflect on a single core/processor machine) but it does really concern me because as soon as I add an 'enterframe' function, spin something around or create a fair size animation it piles on the intensity to the cpu.. are there any professional tips anybody could offer me please ? I really want to make the web a better place for others by not overloading their computers !!
Many Thanks in advance
Martin
