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Inspiring
April 16, 2006
Question

disappearing mcs after tween

  • April 16, 2006
  • 3 replies
  • 436 views
Can anyone explain why my mcs disappear after the tweening has finished??
If I extend the tween time to 4 or 5 seconds, they stay on the stage permanently. At these times (less than 2 seconds) the mcs disappear once finished moving ???


on (release) {
tellTarget ("_level1") {
stop();
new mx.transitions.Tween(ent_mc, "_y", mx.transitions.easing.Regular.easeOut, 680, 240, 0.6, true);
new mx.transitions.Tween(dev_mc, "_y", mx.transitions.easing.Regular.easeOut, 680, 240, 0.8, true);
new mx.transitions.Tween(abt_mc, "_y", mx.transitions.easing.Regular.easeOut, 680, 500, 1.1, true);
removeMovieClip("mc_Film");
gotoAndPlay("Info", "return");
}
}


Jumanji :-))
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3 replies

Inspiring
April 19, 2006
Sorry, didn't mean to sound like I was insulting your coding style. I only meant to say that from what I've seen, it's not recommended anymore to use it. Good luck.
April 18, 2006
Weird. Have you tried taking out 'removeMovieClip("mc_Film");' to see if there's some strange connection there?

This is not something I've seen before or a problem I've had. But i tend to use my own tweening prototypes instead.
Inspiring
April 18, 2006
Thnx beally

Yes, I have tried removing that ... no joy tho'.
I may have to go down the customised tween track myself because I just cannot seem to pinpoint this problem.

Thanx anyway
Inspiring
April 17, 2006
No-one ???
Inspiring
April 17, 2006
I'm no pro but I believe that tellTarget is old school.
Inspiring
April 18, 2006
Hmmmm,

Tell Target may be "old school" for the hip hoppers out there, but that doesn't really answer my question does it?

In case you missed my question ... I wanted someone to explain why my mc's disappear from the timeline after they have finished their tween. They only appear to do this when I shorten the tween time to below about 3 seconds. Now if my old school coding is causing this ... it would be nice to know.