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Known Participant
September 1, 2022
Question

Does Sync Symbols just not work at all with classic tweens? Does it do anything at all?

  • September 1, 2022
  • 1 reply
  • 331 views

The title says it all. 

I could swear that, once upon a time, Sync Symbols worked as I would expect - keeping symbols in sync -  but now it doesn't seem to do anything at all.

Example -

  1. I make a graphic symbol which is a gear, rotating clockwise. 
  2. I place the symbol on the timeline.
  3. I make a keyframe at frame 50.
  4. I make a 2nd keyframe at frame 70. 
  5. I create a Classic Tween between frames 50 and 70.
  6. I check "sync symbols" in the Tweening properties.
  7. At frame 70 I re-size, or move the symbol.
  8. Placing the cursor between the two keyframes, I hit F5 a few times, lengthening the tween.
  9. The symbol now "jumps" at the end of the tween. It is no longer in sync.

 

This is exactly what happens if I leave Sync symbols unchecked. Either way, the symbol falls out of sync.

If I do the same thing using Create Motion Tween, the symbols stay in sync whether I check Sync Symbols in Tweening properties or not.

Have I just forgotten how this is supposed to work?  I'm attaching an example file.

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    1 reply

    n. tilcheff
    Legend
    September 1, 2022

    To maintain proper sync, Use Sync Symbols To Timeline.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    Known Participant
    September 1, 2022

    Thanks. I'll check that out.

    So - is the answer that, no, Animate's Sync Symbols does not do anything?

    n. tilcheff
    Legend
    September 1, 2022

    It has never worked the way animators expect. It may sync within the tween span (removing the vertical bars at keyframes), but even that can be unreliable.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation