Drag and Drop, unable one object to be droped on target if other is already in there.
Hi, i have 2 objects (named pieces) and 2 targets. I want them to be able to be droped on both targets, but unable the other to be droped if one target has already an object in it.
Further, i want to aknowledge that the targets are with objects, so one button can appear.
Excuse my poor english and thanks in advance,
heres the code:
import flash.events.Event;
import flash.events.MouseEvent;
stage.addEventListener(Event.ENTER_FRAME,EntFrame2);
function EntFrame2(e:Event):void
{
piece001_mc.buttonMode = true;
piece001_mc.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_001);
function fl_ClickToDrag_001(event:MouseEvent):void
{
piece001_mc.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP,fl_ReleaseToDrop_001);
}
function fl_ReleaseToDrop_001(event:MouseEvent):void
{
piece001_mc.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP,fl_ReleaseToDrop_001);
if (targetA_mc.hitTestObject(piece001_mc.tar001_mc))
{
piece001_mc.x = target001_mc.x;
piece001_mc.y = target001_mc.y;
//play sound correct answer
channel1 = mySound.play();
channel1.soundTransform = volumeAdjust;
}
else
{
piece001_mc.x = else001.x;
piece001_mc.y = else001.y;
//play sound wrong answer
channel2 = mySound2.play();
channel2.soundTransform = volumeAdjust2;
}
}
piece002_mc.buttonMode = true;
piece002_mc.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_002);
function fl_ClickToDrag_002(event:MouseEvent):void
{
piece002_mc.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP,fl_ReleaseToDrop_002);
}
function fl_ReleaseToDrop_002(event:MouseEvent):void
{
piece002_mc.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP,fl_ReleaseToDrop_002);
if (targetA_mc.hitTestObject(piece002_mc.tar002_mc))
{
piece002_mc.x = target002_mc.x;
piece002_mc.y = target002_mc.y;
//play sound correct answer
channel1 = mySound.play();
channel1.soundTransform = volumeAdjust;
}
else
{
piece002_mc.x = else002.x;
piece002_mc.y = else002.y;
//play sound wrong answer
channel2 = mySound2.play();
channel2.soundTransform = volumeAdjust2;
}
}
if (piece001_mc.x == target001_mc.x&&
piece002_mc.x == target002_mc.x)
{
p6.visible = true;
sig7.visible = true;
stage.removeEventListener(Event.ENTER_FRAME,EntFrame1);
}
else
{
p6.visible = false;
sig7.visible = false;
}
}
