Draw small tiled images on a large bitmap. How will GPU cache it?
Hello,
I am working on a game for android with Adobe Air.
I would like to know if its possible to fill an existing background bitmap( that covers the screen) with bitmapData from a 64x64 movieclip so that the whole background image is covered by 64x64 tiled data as a pattern. If so how to do it since graphics.beginBitmapFill() method is available only to shapes and sprites.
If its possible will the GPU only cache the 64x64 image data or will it cache the whole background image data?
Will there be performance hit?
Thank you for your time.
