duplicate function error message
I am trying to create a game in which the user chooses between three images, then drags and drops that image to a set location at which point a second image loads from the library right underneath the first image. Each image that is drag and dropped has a different image associated with it. I got the code to work for the first image but the second and third I get a duplicate function error message. Can anyone help? Here is the code I am using. Thanks in advance.
var offset:int = 50;
var artillery_mcStartX:int = 610;
var artillery_mcStartY:int = 105;
var artillery_mcEndX:int = 260.85;
var artillery_mcEndY:int = 151.45;
artillery_mc.buttonMode = true;
artillery_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
artillery_mc.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
var tomahawk_mcStartX:int = 731;
var tomahawk_mcStartY:int = 105;
var tomahawk_mcEndX:int = 371.05;
var tomahawk_mcEndY:int = 151.45;
tomahawk_mc.buttonMode = true;
tomahawk_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
tomahawk_mc.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
var f16_mcStartX:int = 851.95;
var f16_mcStartY:int = 105;
var f16_mcEndX:int = 483;
var f16_mcEndY:int = 151.45
f16_mc.buttonMode = true;
f16_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
f16_mc.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
function startDragging(e: MouseEvent):void {
e.currentTarget.startDrag();
}
function stopDragging(e: MouseEvent):void {
e.currentTarget.stopDrag();
switch (e.currentTarget) {
case artillery_mc:
if (artillery_mc.x < artillery_mcEndX - offset || artillery_mc.x > artillery_mcEndX + offset || artillery_mc.y < artillery_mcEndY - offset || artillery_mc.y > artillery_mcEndY + offset) {
artillery_mc.x = artillery_mcStartX;
artillery_mc.y = artillery_mcStartY;
} else {
artillery_mc.x = artillery_mcEndX;
artillery_mc.y = artillery_mcEndY;
checkGame();
}
break;
case tomahawk_mc:
if (tomahawk_mc.x < tomahawk_mcEndX - offset || tomahawk_mc.x > tomahawk_mcEndX + offset || tomahawk_mc.y < tomahawk_mcEndY - offset || tomahawk_mc.y > tomahawk_mcEndY + offset) {
tomahawk_mc.x = tomahawk_mcStartX;
tomahawk_mc.y = tomahawk_mcStartY;
} else {
tomahawk_mc.x = tomahawk_mcEndX;
tomahawk_mc.y = tomahawk_mcEndY;
checkGame();
}
break;
case f16_mc:
if (f16_mc.x < f16_mcEndX - offset || f16_mc.x > f16_mcEndX + offset || f16_mc.y < f16_mcEndY - offset || f16_mc.y > f16_mcEndY + offset) {
f16_mc.x = f16_mcStartX;
f16_mc.y = f16_mcStartY;
} else {
f16_mc.x = f16_mcEndX;
f16_mc.y = f16_mcEndY;
checkGame();
}
}
}
function checkGame():void {
}
artillery_mc.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);
function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void
{
// If you want to add a different image from the library,
// enter a different name in the Class text field at step 4 above and in the code below.
var libImage:laptop = new laptop();
var holder:Bitmap = new Bitmap(libImage);
holder.x = 226;
holder.y = 210;
addChild(holder);
}
tomahawk_mc.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);
function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void
{
// If you want to add a different image from the library,
// enter a different name in the Class text field at step 4 above and in the code below.
var libImage:missile = new missile();
var holder:Bitmap = new Bitmap(libImage);
holder.x = 226;
holder.y = 210;
addChild(holder);
}
f16_mc.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);
function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void
{
// If you want to add a different image from the library,
// enter a different name in the Class text field at step 4 above and in the code below.
var libImage:radio = new radio();
var holder:Bitmap = new Bitmap(libImage);
holder.x = 226;
holder.y = 210;
addChild(holder);
