Skip to main content
Participant
March 31, 2012
Question

Error 1180 : undefined method stop and gotoAndStop

  • March 31, 2012
  • 1 reply
  • 1344 views

Error 1180 : undefined method stop and gotoAndStop

i don't know why

Here ,, it's my code is file [.as] and i use as3

package {

          import flash.display.*;

          import flash.events.*;

          import flash.text.*;

          import flash.utils.Timer;

          import flash.media.Sound;

    import flash.media.SoundChannel;

          import flash.net.URLRequest;

 

          public class MemoryGame extends Sprite {

                    static const numLights:uint = 5;

 

                    private var lights:Array; // list of light objects

                    private var playOrder:Array; // growing sequence

                    private var repeatOrder:Array;

 

                    // timers

                    private var lightTimer:Timer;

                    private var offTimer:Timer;

 

                    var gameMode:String; // play or replay

                    var currentSelection:MovieClip = null;

                    var soundList:Array = new Array(); // hold sounds

                    public function MemoryGame() {

 

                              //soundBG.load(new URLRequest("soundBG.mp3"));

                              //soundBG.addEventListener(Event.COMPLETE,loadSoungBgComplete);

                              stop();

                              StartBtn.addEventListener(MouseEvent.CLICK, clickStart);

 

 

                              function clickStart(e:MouseEvent){

                                        gotoAndStop("startPage");

                              }

 

                              // load the sounds

                              soundList = new Array();

                              for(var i:uint=1;i<=5;i++) {

                                        var thisSound:Sound = new Sound();

                                        var req:URLRequest = new URLRequest("note"+i+".mp3");

                                        thisSound.load(req);

                                        soundList.push(thisSound);

                              }

                              // make lights

                              lights = new Array();

                              for(i=0;i<numLights;i++) {

                                        var thisLight:Light = new Light();

                                        thisLight.lightColors.gotoAndStop(i+1); // show proper frame

                                        thisLight.x = i*90+100; // position

                                        thisLight.y = 175;

                                        thisLight.lightNum = i; // remember light number

                                        lights.push(thisLight); // add to array of lights

                                        addChild(thisLight); // add to screen

                                        thisLight.addEventListener(MouseEvent.CLICK,clickLight); // listen for clicks

                                        thisLight.buttonMode = true;

                              }

 

                              // reset sequence, do first turn

                              playOrder = new Array();

                              gameMode = "play";

                              nextTurn();

                    }

 

                    // add one to the sequence and start

                    public function nextTurn() {

                              // add new light to sequence

                              var r:uint = Math.floor(Math.random()*numLights);

                              playOrder.push(r);

 

                              // show text

                              textMessage.text = "Watch and Listen.";

                              textScore.text = "Sequence Length: "+playOrder.length;

 

                              // set up timers to show sequence

                              lightTimer = new Timer(1000,playOrder.length+1);

                              lightTimer.addEventListener(TimerEvent.TIMER,lightSequence);

 

                              // start timer

                              lightTimer.start();

                    }

 

                    // play next in sequence

                    public function lightSequence(event:TimerEvent) {

                              // where are we in the sequence

                              var playStep:uint = event.currentTarget.currentCount-1;

 

                              if (playStep < playOrder.length) { // not last time

                                        lightOn(playOrder[playStep]);

                              } else { // sequence over

                                        startPlayerRepeat();

                              }

                    }

 

                    // start player repetion

                    public function startPlayerRepeat() {

                              currentSelection = null;

                              textMessage.text = "Repeat.";

                              gameMode = "replay";

                              repeatOrder = playOrder.concat();

                    }

 

                    // turn on light and set timer to turn it off

                    public function lightOn(newLight) {

                              soundList[newLight].play(); // play sound

                              currentSelection = lights[newLight];

                              currentSelection.gotoAndStop(2); // turn on light

                              offTimer = new Timer(500,1); // remember to turn it off

                              offTimer.addEventListener(TimerEvent.TIMER_COMPLETE,lightOff);

                              offTimer.start();

                    }

 

                    // turn off light if it is still on

                    public function lightOff(event:TimerEvent) {

                              if (currentSelection != null) {

                                        currentSelection.gotoAndStop(1);

                                        currentSelection = null;

                                        offTimer.stop();

                              }

                    }

 

                    // receive mouse clicks on lights

                    public function clickLight(event:MouseEvent) {

                              // prevent mouse clicks while showing sequence

                              if (gameMode != "replay") return;

 

                              // turn off light if it hasn't gone off by itself

                              lightOff(null);

 

                              // correct match

                              if (event.currentTarget.lightNum == repeatOrder.shift()) {

                                        lightOn(event.currentTarget.lightNum);

 

                                        // check to see if sequence is over

                                        if (repeatOrder.length == 0) {

                                                  nextTurn();

                                        }

 

                              // got it wrong

                              } else {

                                        textMessage.text = "Game Over!";

                                        gameMode = "gameover";

                              }

                    }

          }

}

and i don't push any code

at fla file

why i got that help me plss

that is my homework and i must send it today TT

This topic has been closed for replies.

1 reply

kglad
Community Expert
Community Expert
March 31, 2012

you need to import the flash.display.MovieClip class.

ploynieAuthor
Participant
March 31, 2012

can you write how to use ?

i write

"import the flash.display.MovieClip; "

still error ahhh

.

i try to change extends MovieClip instead Spirt

and not error stop(); and gotoAndStop Already

but

TypeError: Error #1009: Cannot access a property or method of a null object reference.

          at MemoryGame/nextTurn()

          at MemoryGame/clickStart()

i got thissssssss TT


import flash.display.Sprite;

import flash.events.*;

import flash.text.*;

import flash.utils.Timer;

import flash.media.Sound;

import flash.media.SoundChannel;


import flash.net.URLRequest;

import flash.display.MovieClip;

that i import